F5F Stay Refreshed Software PC Gaming Check if Metro Exodus runs smoothly on a 5400RPM HDD.

Check if Metro Exodus runs smoothly on a 5400RPM HDD.

Check if Metro Exodus runs smoothly on a 5400RPM HDD.

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G_Rizzle7
Junior Member
20
07-09-2025, 07:39 AM
#1
I recently purchased Metro Exodus for my PC. The game itself is around 60GB, which is quite large considering my nearly full 500GB SSD. My hard drive has 1TB of space but spins at 5400RPM. I’m wondering if it will run smoothly on such a slow drive or if the games will lag significantly.
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G_Rizzle7
07-09-2025, 07:39 AM #1

I recently purchased Metro Exodus for my PC. The game itself is around 60GB, which is quite large considering my nearly full 500GB SSD. My hard drive has 1TB of space but spins at 5400RPM. I’m wondering if it will run smoothly on such a slow drive or if the games will lag significantly.

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KARLEISHAK
Member
197
07-09-2025, 03:10 PM
#2
Each hard drive varies, but as long as it isn't acting like an old cassette player, it should work okay.
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KARLEISHAK
07-09-2025, 03:10 PM #2

Each hard drive varies, but as long as it isn't acting like an old cassette player, it should work okay.

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FieryDankTacos
Junior Member
29
07-10-2025, 09:49 AM
#3
Running video games at 5400 RPM is quite slow.
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FieryDankTacos
07-10-2025, 09:49 AM #3

Running video games at 5400 RPM is quite slow.

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R3IDx
Member
60
07-11-2025, 12:09 AM
#4
Attempt it, though performance might be affected by the game's scale
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R3IDx
07-11-2025, 12:09 AM #4

Attempt it, though performance might be affected by the game's scale

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skiba_k
Junior Member
38
07-11-2025, 10:05 PM
#5
Slow transfers won't affect your frame rate, just extend the time needed to load files.
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skiba_k
07-11-2025, 10:05 PM #5

Slow transfers won't affect your frame rate, just extend the time needed to load files.

A
asa1928
Member
53
07-13-2025, 07:26 AM
#6
It's not about frame rate, it's about sound quality.
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asa1928
07-13-2025, 07:26 AM #6

It's not about frame rate, it's about sound quality.

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gialpha
Junior Member
43
07-13-2025, 09:26 AM
#7
Still, your storage speed shouldn't influence that. The main impact is on loading time.
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gialpha
07-13-2025, 09:26 AM #7

Still, your storage speed shouldn't influence that. The main impact is on loading time.

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masterhamann8
Junior Member
48
07-21-2025, 12:52 AM
#8
5400rpm works well for most games, give it a try. It varies by title—some, like "open world" games, often load assets on the fly, which can cause frequent stutters, particularly on slower hardware (e.g., Nier: Automata). In contrast, loading everything into VRAM beforehand ensures smoother performance, even with large maps, though this method is uncommon and demands powerful systems (like Monster Hunter World, which needs at least 6GB VRAM).
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masterhamann8
07-21-2025, 12:52 AM #8

5400rpm works well for most games, give it a try. It varies by title—some, like "open world" games, often load assets on the fly, which can cause frequent stutters, particularly on slower hardware (e.g., Nier: Automata). In contrast, loading everything into VRAM beforehand ensures smoother performance, even with large maps, though this method is uncommon and demands powerful systems (like Monster Hunter World, which needs at least 6GB VRAM).

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_spoot_
Member
66
07-21-2025, 04:24 AM
#9
It should work just fine. Solid-state drives are excellent, though they haven't made hard disk drives obsolete. My experience shows most of my games remain on an HDD, even Exodus. The only SSD I've owned recently has been my boot drive.
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_spoot_
07-21-2025, 04:24 AM #9

It should work just fine. Solid-state drives are excellent, though they haven't made hard disk drives obsolete. My experience shows most of my games remain on an HDD, even Exodus. The only SSD I've owned recently has been my boot drive.

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Captain_Snow9
Member
98
07-22-2025, 03:47 PM
#10
It's not a flawless design, but it's necessary. This approach demands more work from developers compared to loading everything upfront. For expansive open-world titles, it's crucial because the sheer volume of data makes it impractical to store all information in RAM or VRAM at once. Loading would slow things down and cause visible stutters or lag when new assets are needed, like textures or models. Otherwise, it should function smoothly.
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Captain_Snow9
07-22-2025, 03:47 PM #10

It's not a flawless design, but it's necessary. This approach demands more work from developers compared to loading everything upfront. For expansive open-world titles, it's crucial because the sheer volume of data makes it impractical to store all information in RAM or VRAM at once. Loading would slow things down and cause visible stutters or lag when new assets are needed, like textures or models. Otherwise, it should function smoothly.