Can You Tell The Difference Between PS4, XONE and PC?
Can You Tell The Difference Between PS4, XONE and PC?
Gamespot released a video titled "Reality Check" explaining the distinctions among PS4, PC, and XOne. The clip invites viewers to identify which platform they own. (The final segment appears around 9:50.)
The main issue lies with the developers' delays and poor console compatibility options. If the title had been made for PC first, the visuals would have shown more polish. The developers themselves clarified that BF3 was originally designed for high-end PCs, and Frostbite provided the tools to adapt it for consoles. A PC port wouldn't have matched the quality on consoles, while a console release would have highlighted the limitations of the platform. It seems the focus shifted away from PC support once the project moved forward.
But the core title was Far Cry 4, a title that works best with the top refresh rates PCs offer, advanced graphics options, extended viewing distances. The Far Cry series, except for a few exceptions, are all solid PC titles. Call of Duty serves as a benchmark where console games maintain around 60 FPS, which makes the choice more difficult. I believe they could have included more titles and gathered additional feedback, but it still feels like a decent evaluation. Metro would also make an engaging test. Don’t tell me you think 4A is primarily a console company, though their game runs at 60 FPS on both modern consoles. It’s understandable why they’re focused there—consoles drive the revenue, and PC sales aren’t just about numbers but also about lower average selling prices compared to what I’ve seen.
It's clear who the PC is from compared to the consoles, but you need to download the 2GB file to truly experience the actual frame rate. That part I don’t have time for. I’m okay with consoles offering higher resolutions and better framerates, plus some improved anti-aliasing options, as long as performance stays decent. I’m a bit worried though about features like “for future GPUs” in Total War: Attila. Some players complained about Shadow of Mordor’s poor optimization—ultra textures needing 6GB VRAM or Crysis failing on SLI 8800 GTs. You can always try to go beyond current limits, but real-time CGI would be out of reach otherwise. AC: Unity is a mess with lots of draw calls and bugs, causing jittery frames, but it’s still an ambitious game from a technical standpoint. Even with heavy optimizations, AO should drop the frame rate and remain reserved for fast, dramatic moments. In the end, I’d prefer to see fresh gameplay styles that focus on physics, even if it means sacrificing some graphics quality.
My view is Console offers a straightforward and compact experience with many unique titles. PC feels more advanced and complex, providing greater performance and a sharper visual display. However, it lacks particularly interesting exclusive releases for me except Dota 2. All games on my PC are also available on consoles. In reality, console titles often debut on PC as well.
I've moved to PC gaming with SLI 980 and can't even watch my PS4 anymore.