F5F Stay Refreshed Software PC Gaming Campaign for Call of Duty set in World War II.

Campaign for Call of Duty set in World War II.

Campaign for Call of Duty set in World War II.

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josiecatz__10
Senior Member
640
05-15-2021, 07:47 AM
#1
I’ve just started my first hour of the newest CoD game. I’ve always enjoyed campaigns outside World at War 1, mainly because of the tedious tank missions and the lackluster storytelling in Advanced Warfare and Ghosts. I haven’t played CoD for its multiplayer mode since CS:GO took over. Recently, I’ve developed a fondness for Titanfall 2’s campaign, but I decided to try CoD WW2 instead.

I was quite apprehensive at first—especially since I deeply disliked the single-player campaign in Battlefield 1. The missions felt uninteresting and repetitive, with the metal armor that made you invincible or the Australian character who wanted to explore the ship before getting stuck on “mission failed you left the battlefield.” Even for a story-driven title, it felt too restrictive and rushed. I didn’t connect much with WW2 either, except for the opening cinematic and the fast-paced action. The D-Day sequence wasn’t bad; it had plenty of action and varied objectives that kept things engaging. I enjoyed the weapons, graphics, and smooth performance, which gave me a solid gaming experience.

Everything seemed fine at first, but things took a turn during the takeover of bunker 5. A brutal Quick Time Event popped up, forcing me to repeatedly press keys—first F, then C, then F again. After several attempts, I finally figured it out, but by then it was too late. I ended up dying multiple times, mostly because I kept pressing the wrong keys. Eventually, I managed to complete the sequence and could play again.

I’m surprised how quickly it got intense, especially on hard difficulty where enemies were tougher and the frustration mounted. I saved and quit for now.

I wonder why such mechanics—like those frustrating QTE moments—still exist in triple-A titles from 2017 to 2018. It’s strange how we keep relying on them despite knowing they can break immersion.
J
josiecatz__10
05-15-2021, 07:47 AM #1

I’ve just started my first hour of the newest CoD game. I’ve always enjoyed campaigns outside World at War 1, mainly because of the tedious tank missions and the lackluster storytelling in Advanced Warfare and Ghosts. I haven’t played CoD for its multiplayer mode since CS:GO took over. Recently, I’ve developed a fondness for Titanfall 2’s campaign, but I decided to try CoD WW2 instead.

I was quite apprehensive at first—especially since I deeply disliked the single-player campaign in Battlefield 1. The missions felt uninteresting and repetitive, with the metal armor that made you invincible or the Australian character who wanted to explore the ship before getting stuck on “mission failed you left the battlefield.” Even for a story-driven title, it felt too restrictive and rushed. I didn’t connect much with WW2 either, except for the opening cinematic and the fast-paced action. The D-Day sequence wasn’t bad; it had plenty of action and varied objectives that kept things engaging. I enjoyed the weapons, graphics, and smooth performance, which gave me a solid gaming experience.

Everything seemed fine at first, but things took a turn during the takeover of bunker 5. A brutal Quick Time Event popped up, forcing me to repeatedly press keys—first F, then C, then F again. After several attempts, I finally figured it out, but by then it was too late. I ended up dying multiple times, mostly because I kept pressing the wrong keys. Eventually, I managed to complete the sequence and could play again.

I’m surprised how quickly it got intense, especially on hard difficulty where enemies were tougher and the frustration mounted. I saved and quit for now.

I wonder why such mechanics—like those frustrating QTE moments—still exist in triple-A titles from 2017 to 2018. It’s strange how we keep relying on them despite knowing they can break immersion.

B
bear7001
Senior Member
448
05-15-2021, 07:47 AM
#2
The game wasn't designed for players interested in the campaign. It was just a container they had to verify.
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bear7001
05-15-2021, 07:47 AM #2

The game wasn't designed for players interested in the campaign. It was just a container they had to verify.

K
KawiianMili
Posting Freak
786
05-15-2021, 07:47 AM
#3
I notice this about Battlefield that it often had tougher campaigns, making even short sessions frustrating. But Call of Duty kept things fun, with solid stories and characters in Black Ops 1 and Modern Warfare. The older titles are really beloved classics. I’m okay with the more straightforward gameplay if it’s entertaining, though I’m disappointed when they introduce awkward quick-time events.
K
KawiianMili
05-15-2021, 07:47 AM #3

I notice this about Battlefield that it often had tougher campaigns, making even short sessions frustrating. But Call of Duty kept things fun, with solid stories and characters in Black Ops 1 and Modern Warfare. The older titles are really beloved classics. I’m okay with the more straightforward gameplay if it’s entertaining, though I’m disappointed when they introduce awkward quick-time events.

Y
yiyogamer
Member
52
05-15-2021, 07:47 AM
#4
It frustrated me too because of the narrow time frame and focus on one side. Plus, what’s with the Nazis using those older weapons?
Y
yiyogamer
05-15-2021, 07:47 AM #4

It frustrated me too because of the narrow time frame and focus on one side. Plus, what’s with the Nazis using those older weapons?

G
GeorgePlaysFTW
Senior Member
261
05-15-2021, 07:47 AM
#5
I completely understand, but I’d like to highlight how outdated those titles are. Now I need to check some sources because I’m intrigued. To be honest, my satisfaction with CoD campaigns peaked around Black Ops 1 in 2010—about ten years back. It’s time to move on from CoD and explore a different series that captures attention again. (That isn’t battlefield)
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GeorgePlaysFTW
05-15-2021, 07:47 AM #5

I completely understand, but I’d like to highlight how outdated those titles are. Now I need to check some sources because I’m intrigued. To be honest, my satisfaction with CoD campaigns peaked around Black Ops 1 in 2010—about ten years back. It’s time to move on from CoD and explore a different series that captures attention again. (That isn’t battlefield)

U
136
05-15-2021, 07:47 AM
#6
I believe this applies to both the BF1 campaign and CoD WW2. It's not the best effort in the series, yet claiming they didn't put any work into it isn't accurate. It was crafted well, but the narrative has been repeated many times... Still entertaining. If you're a long-time BF fan, I'm finding CoD WW2 more engaging right now—just like with SP and MP.
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UltraPieGaming
05-15-2021, 07:47 AM #6

I believe this applies to both the BF1 campaign and CoD WW2. It's not the best effort in the series, yet claiming they didn't put any work into it isn't accurate. It was crafted well, but the narrative has been repeated many times... Still entertaining. If you're a long-time BF fan, I'm finding CoD WW2 more engaging right now—just like with SP and MP.

Z
zpopwhy
Junior Member
49
05-15-2021, 07:47 AM
#7
It seems frustrating that most of you are focused on those large AAA titles with multiplayer features, while many prefer a solid campaign experience. Consider exploring games like System Shock, Dead Space, or FEAR for a more immersive story.
Z
zpopwhy
05-15-2021, 07:47 AM #7

It seems frustrating that most of you are focused on those large AAA titles with multiplayer features, while many prefer a solid campaign experience. Consider exploring games like System Shock, Dead Space, or FEAR for a more immersive story.

T
triksiboy
Junior Member
25
05-15-2021, 07:47 AM
#8
They recorded them on the Eastern Front and returned them. The SVT-40 likely initiated the Gewehr-41/43 development. Whether it's deemed 'good' depends on personal standards and expectations. Viewing this as a Call of Duty set in WWII, the narrative was mainly about defeating the Nazis. If I were aiming for a story-driven experience, I'd choose an RPG.
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triksiboy
05-15-2021, 07:47 AM #8

They recorded them on the Eastern Front and returned them. The SVT-40 likely initiated the Gewehr-41/43 development. Whether it's deemed 'good' depends on personal standards and expectations. Viewing this as a Call of Duty set in WWII, the narrative was mainly about defeating the Nazis. If I were aiming for a story-driven experience, I'd choose an RPG.

V
VeroPlayz
Member
235
05-15-2021, 07:47 AM
#9
Each person is unique, which can feel restrictive.
V
VeroPlayz
05-15-2021, 07:47 AM #9

Each person is unique, which can feel restrictive.

A
alejandrobo1
Posting Freak
877
05-15-2021, 07:47 AM
#10
They struggle with storytelling because the current narrative feels minimal and depends heavily on past details to drive the plot. For titles like System Shock and FEAR, players must search for clues within the gameplay to uncover the backstory. If those elements weren’t visible, the present experience would feel flat. Removing the history would make the actual gameplay less engaging.
A
alejandrobo1
05-15-2021, 07:47 AM #10

They struggle with storytelling because the current narrative feels minimal and depends heavily on past details to drive the plot. For titles like System Shock and FEAR, players must search for clues within the gameplay to uncover the backstory. If those elements weren’t visible, the present experience would feel flat. Removing the history would make the actual gameplay less engaging.

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