Borderlands 2/Pre-Sequel launches with big changes—anyone have tips?
Borderlands 2/Pre-Sequel launches with big changes—anyone have tips?
Physx in intense combat demands significant single-thread performance. Even with modern GPUs, the CPU often becomes the limiting factor. While hardware runs on the GPU, it still depends on the CPU for processing. I experienced similar struggles and focused on optimization techniques. Many solutions ignore GPU limitations, but for me, the CPU was the main constraint during high settings. The best fix was lowering the particle count—default is unlimited, which can cause instability in multiplayer battles. Adjusting this helped me keep around 60 frames per second even during intense fights with heavy elemental attacks and weapons.