Bethesda has submitted trademarks for "Fallout: Shadow of Boston" and "Fallout: Ultimate Collection" in Europe.
Bethesda has submitted trademarks for "Fallout: Shadow of Boston" and "Fallout: Ultimate Collection" in Europe.
This claim has been verified as a hoax by Bethesda. Appreciate Shinigamikai for sharing the link: http://www.pcgamer.com/bethesda-confirms...is-a-hoax/
Absolutely, I get that. I was also cautious about Survivor 2299 at first, thinking it might be unrealistic. I’m hoping Fallout: SoB is genuine enough that they won’t mention it until they’re prepared to reveal it!
TBH Bethesda really let me down a lot. In the documentary about Fallout 3 they claim, and I’m quoting directly — “The game is now ours and we can do whatever we like with it.” That’s essentially the same tone as what the previous owners did. What do they actually do? Exactly what those last owners did: grab the license, take ownership, then sit back and ignore everything for a while. The world needed Skyrim, but since Fallout 3 they’ve just focused on buying other companies and becoming a detached, indifferent corporation that only cares about licensing games rather than satisfying players. It’s a lot like EA and Need for Speed — an underground franchise gone wrong. And we gamers pay the price. It’s a pretty disgraceful situation, honestly. They should be ashamed of themselves.
They hold the rights to the franchise, giving them freedom to act as they see fit. Bethesda secured licensing in 2004 and began work on Fallout 3, which launched in 2008. That represents a development span of four years. When Obsidian took over, they largely adapted existing code and condensed their process to about 18 months. Personally, it highlighted how varying development timelines affect game quality and content. Fallout 3 offered an expansive open world but felt lacking in narrative depth, whereas New Vegas delivered a compelling story but missed on immersion. Skyrim followed soon after, arriving in 2011 with three expansions by the end of 2012. It's only been a couple of years since Skyrim's final development phase, so it seems unlikely another Fallout title will appear until 2015-2016 if their current schedule holds. It's also possible they're licensing the IP again, especially with Pillars of Eternity set to launch next year. I understand your concerns, but it's hard to judge based on what we know. It's worth noting that Bethesda's parent company, Zenimax, has acquired other studios—like Id Software in 2009. Their previous projects, such as Doom and Rage, followed lengthy development cycles (around four years). Other notable mentions include Arkane Studios' Dishonored (2-year cycle), Prey 2's delayed release after quality checks, Tango Games' Evil Within (4-year cycle), and MachineGames' Wolfenstein: The New Order (4-5 years). It's clear that creating high-quality games takes time, and major titles rarely emerge every few years. Unless they shift strategy, we might not see fresh Fallout releases for several years.