Battlefield 5 seems to be fading away in multiplayer.
Battlefield 5 seems to be fading away in multiplayer.
I had an Origin Access membership to play BF5 before launch, and kept the sub for roughly two months before canceling. It’s about to expire this month and I’m concerned now. Although I still enjoy playing with my guild/clan and have fun, we’ve noticed longer than usual wait times and many players waiting in free range mode while looking for more people for multiplayer.
I’m leaning toward buying just one reason—we love squad FPS gaming, but the multiplayer part seems to be losing its excitement lately. I’m not sure if others share this feeling or if it’s just my time frame (9-10pm CST, dad life), or if the game is still healthy and I’m just a small player.
Would appreciate some input to help decide whether to buy or not.
I recommend purchasing it via a VPN from Korea, which brings the cost down to around 20€. It's the best value for the money. I previously paid 43€ on a key site in a preorder, and those prices are usually around 35€ elsewhere. It wouldn't be worth paying the full amount.
I received mine for $20 from r/steamgameswap (the usual rate there). I followed their guidelines and recommendations to stay safe, and based on my experience, you'll be fine.
Received from a person who bought many RTX cards for a deep learning project—probably still has more keys (just check the sub).
For this price, I’d really hope it’s worth it, and I’m hoping these new updates will keep the game alive so it doesn’t end up too soon.
Semi-unrelated, but I recently played Halo 3 online on the 360 and it still had...1300... or 3100? One of the two XD A reasonable amount of people playing it, and then for each game mode you could see the number of players in those lists. I don't know why more games don't have this feature—it's an extremely helpful thing.
I'd check the server browser to find out how many servers there actually are. It might just be that the game isn't great at randomly assigning you to matches, and it only places you in new games instead of ongoing ones. It gets even longer when playing with friends. This wasn't a problem with Halo 3 because it connects you with random players, and at the end you can decide to hang out together again or look for another group.
Absolutely, we typically have a full team, which might be part of the problem. I'm not sure which Battlefield would count as an "elo" if that's relevant. I'll look for some live data and servers—I own many games, though all my favorites are now outdated. I've already spent $30 on subscriptions, so I'm leaning in. Thanks!
The battlefield servers struggle with matching individuals, particularly when forming groups. Using Halo as a reference, even Halo 2 managed to bring people together, and teams would typically look for smaller clusters or lone players to fill the gaps. Most games were set up for eight players, so developers aimed to create balanced squads without splitting existing groups. However, if you exceeded four players, the system would split the group. At the end of each match, some players would be randomly reassigned to different teams. I’m also aware that Halo 3 offered a split-screen online feature during its peak, and it usually kept me on my own side rather than swapping with friends.
Battlefield doesn’t operate this way. Servers are continuously running instead of being created for each new group, which means you must join an active server. Often, the system doesn’t automatically balance teams, resulting in mismatches like 15 players against just 3.
Typically, matchmaking works as follows:
1. You select a pre-configured server.
2. The server ends its current session or starts a new one for you to join.
3. If you’re part of a group, the previous criteria must be satisfied, plus there must be enough open spots for your team. This should be manageable, but the system often resists shuffling players between teams to create space.
In reality, this lack of flexible server creation and automatic balancing is why many groups end up with their own servers and rejecting players who join their existing teams.