F5F Stay Refreshed Power Users Networks Bandwidth

Bandwidth

Bandwidth

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Mi_xer
Junior Member
7
02-28-2016, 04:21 PM
#1
You should evaluate upgrading your network setup. A 4-port gigabit Ethernet card paired with four cables could provide a reliable boost without needing a new router. Check if your current cat 6 connection meets the bandwidth demands for Plex and Minecraft. If not, consider adding a switch or a dedicated router to handle traffic efficiently. Staying under $150 should be feasible with these options.
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Mi_xer
02-28-2016, 04:21 PM #1

You should evaluate upgrading your network setup. A 4-port gigabit Ethernet card paired with four cables could provide a reliable boost without needing a new router. Check if your current cat 6 connection meets the bandwidth demands for Plex and Minecraft. If not, consider adding a switch or a dedicated router to handle traffic efficiently. Staying under $150 should be feasible with these options.

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Eduardo_GameOn
Posting Freak
921
03-06-2016, 09:55 PM
#2
To let several devices reach full capacity on a 1Gbps link, consider a 10Gbps SFP+ uplink or multiple links using LACP. The cost mainly depends on your existing gear. If you already have a managed switch with LACP, a 4-port NIC makes sense. Otherwise, a 1000BASE-T switch with SFP+ 10Gbps uplinks can handle more devices, though it may cost over $150 and the cables can be pricey.
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Eduardo_GameOn
03-06-2016, 09:55 PM #2

To let several devices reach full capacity on a 1Gbps link, consider a 10Gbps SFP+ uplink or multiple links using LACP. The cost mainly depends on your existing gear. If you already have a managed switch with LACP, a 4-port NIC makes sense. Otherwise, a 1000BASE-T switch with SFP+ 10Gbps uplinks can handle more devices, though it may cost over $150 and the cables can be pricey.

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Anselhero
Senior Member
582
03-20-2016, 08:13 PM
#3
A typical LACP switch example with about 8 ports would connect multiple switches in a unified virtual network.
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Anselhero
03-20-2016, 08:13 PM #3

A typical LACP switch example with about 8 ports would connect multiple switches in a unified virtual network.

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kitty_345
Member
59
03-21-2016, 01:02 PM
#4
The overall system appears to have a bottleneck elsewhere rather than the server's network interface.
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kitty_345
03-21-2016, 01:02 PM #4

The overall system appears to have a bottleneck elsewhere rather than the server's network interface.

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mitaapomcgg1
Junior Member
11
03-21-2016, 06:24 PM
#5
Generally, most managed switches with LACP support—like those from Netgear or TP-Link—can manage SOHO setups effectively. You might also find used Cisco switches on eBay; they tend to appear occasionally but usually have more ports.
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mitaapomcgg1
03-21-2016, 06:24 PM #5

Generally, most managed switches with LACP support—like those from Netgear or TP-Link—can manage SOHO setups effectively. You might also find used Cisco switches on eBay; they tend to appear occasionally but usually have more ports.

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_Skroutz_
Junior Member
43
03-23-2016, 01:16 PM
#6
The problem lies with a single gigabit connection serving fifteen devices. It won’t require much effort to fully utilize that bandwidth across all the gadgets.
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_Skroutz_
03-23-2016, 01:16 PM #6

The problem lies with a single gigabit connection serving fifteen devices. It won’t require much effort to fully utilize that bandwidth across all the gadgets.

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perryperrys
Junior Member
4
03-24-2016, 09:41 PM
#7
Debatable, Plex and Minecraft use relatively little bandwidth, even with a gigabit connection providing about 65 Mbps per user. It's hard to pinpoint the exact problem without clear performance data. What’s your network setup like? Do you think these users are online or remote?
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perryperrys
03-24-2016, 09:41 PM #7

Debatable, Plex and Minecraft use relatively little bandwidth, even with a gigabit connection providing about 65 Mbps per user. It's hard to pinpoint the exact problem without clear performance data. What’s your network setup like? Do you think these users are online or remote?

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irvinIRS
Member
64
03-28-2016, 10:55 PM
#8
Game servers actually report KB/s during data exchange between players. When a 1Gbit link is fully utilized, performance issues may occur. Have you connected to the server and verified the present and typical network usage? I’ve tested this before and found no significant bandwidth consumption.
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irvinIRS
03-28-2016, 10:55 PM #8

Game servers actually report KB/s during data exchange between players. When a 1Gbit link is fully utilized, performance issues may occur. Have you connected to the server and verified the present and typical network usage? I’ve tested this before and found no significant bandwidth consumption.

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Ethann1
Member
64
03-29-2016, 12:09 PM
#9
I'm also setting up a personal site and a cloud server on the same machine. I have 1Gbps in my local network. Remote users will connect via Plex and the cloud once it's ready. The site should let people access the cloud and include an option for uploading their own movies to the Plex directory. Movies will be in 1080p and 4K resolution, and my graphics card supports a dual-NIC setup.
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Ethann1
03-29-2016, 12:09 PM #9

I'm also setting up a personal site and a cloud server on the same machine. I have 1Gbps in my local network. Remote users will connect via Plex and the cloud once it's ready. The site should let people access the cloud and include an option for uploading their own movies to the Plex directory. Movies will be in 1080p and 4K resolution, and my graphics card supports a dual-NIC setup.

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Brudora
Senior Member
726
03-29-2016, 01:26 PM
#10
That limitation is greater than the local link in your network.
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Brudora
03-29-2016, 01:26 PM #10

That limitation is greater than the local link in your network.

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