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Attempting to send the Steam library folder to a friend so they don’t have to install games themselves

Attempting to send the Steam library folder to a friend so they don’t have to install games themselves

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Silvinha10
Senior Member
694
11-30-2016, 07:46 PM
#1
To be clear, I’m not attempting any unauthorized activities. My aim is simply to share my large collection of Steam files with a friend in California using the internet. The situation arose because he has a compact build and limited storage space, making it hard for him to handle large libraries. Since we both own similar games, I thought mapping his drive would help. I’ve used an older version of sftp with sftpnetdrivefree to get Steam to recognize the drive. However, when he tried installing a game (like Castle Crashers), it kept failing and crashed Steam. What I’m trying to understand is: Can we use a file transfer protocol like SFTP or HTTPS so that my friend just enters an IP address or domain in Windows File Explorer to access the files? Then Steam could identify the drive and recognize it on his computer? Thanks for your understanding.
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Silvinha10
11-30-2016, 07:46 PM #1

To be clear, I’m not attempting any unauthorized activities. My aim is simply to share my large collection of Steam files with a friend in California using the internet. The situation arose because he has a compact build and limited storage space, making it hard for him to handle large libraries. Since we both own similar games, I thought mapping his drive would help. I’ve used an older version of sftp with sftpnetdrivefree to get Steam to recognize the drive. However, when he tried installing a game (like Castle Crashers), it kept failing and crashed Steam. What I’m trying to understand is: Can we use a file transfer protocol like SFTP or HTTPS so that my friend just enters an IP address or domain in Windows File Explorer to access the files? Then Steam could identify the drive and recognize it on his computer? Thanks for your understanding.

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_Strqfed
Junior Member
6
12-02-2016, 03:35 AM
#2
what exactly is the end goal here? if he does not have the space he could just redownload the games directly from steam when he wants to play a specific one. The speed is gonna be the same as loading from you and the game is going to be up to date right away.
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_Strqfed
12-02-2016, 03:35 AM #2

what exactly is the end goal here? if he does not have the space he could just redownload the games directly from steam when he wants to play a specific one. The speed is gonna be the same as loading from you and the game is going to be up to date right away.

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81
12-02-2016, 04:24 AM
#3
Keeping games on a network share through the internet will be very slow, especially over long distances. It's better to use an external hard drive.
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TheSlayerLP_YT
12-02-2016, 04:24 AM #3

Keeping games on a network share through the internet will be very slow, especially over long distances. It's better to use an external hard drive.

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KarmaUDeserve
Member
136
12-10-2016, 08:16 AM
#4
Google attempted a comparable approach with Stadia, encountering difficulties in achieving accuracy. Your friend might be better served by using an affordable hard drive and keeping the library on-site. Even with both connections offering symmetrical gigabit download/upload speeds, this setup doesn’t seem to resolve the issue for your friend.
K
KarmaUDeserve
12-10-2016, 08:16 AM #4

Google attempted a comparable approach with Stadia, encountering difficulties in achieving accuracy. Your friend might be better served by using an affordable hard drive and keeping the library on-site. Even with both connections offering symmetrical gigabit download/upload speeds, this setup doesn’t seem to resolve the issue for your friend.