F5F Stay Refreshed Software PC Gaming Arma conflict ends at 3, which holds the biggest ****

Arma conflict ends at 3, which holds the biggest ****

Arma conflict ends at 3, which holds the biggest ****

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SkylanderAlex
Member
207
09-08-2019, 12:18 PM
#1
I've always been curious about map dimensions, after all of us have that interest. Once I rediscovered my passion for determining the sizes of every Arma title, I stumbled upon a fascinating visual compilation that lists the dimensions of each map across all games. Since I'm focused on the figures, I made a minor adjustment to the image so we can more clearly compare which titles offer the most terrain. The rankings look like this: 1. Arma 2 – 422KM2 2. Arma 3 – 290KM2 3. Operation Flashpoint / Arma Cold War Assault – 238KM2 4. Arma 1 – 99KM2 (sorry for the short answer) As you can see, Arma 2 boasts nearly double the area of Arma 3, though what truly sets Arma 3 apart is its consolidation—almost all maps are packed onto a single map, eliminating the need to switch. Plus, it features a mod that adapts older titles into its framework, making it the most versatile option for exploration. Want deeper insights? Here are some comparisons; let's see if Arma 3 with its mod can surpass any world records set by Daggerfall (still holds the top spot since 1996).
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SkylanderAlex
09-08-2019, 12:18 PM #1

I've always been curious about map dimensions, after all of us have that interest. Once I rediscovered my passion for determining the sizes of every Arma title, I stumbled upon a fascinating visual compilation that lists the dimensions of each map across all games. Since I'm focused on the figures, I made a minor adjustment to the image so we can more clearly compare which titles offer the most terrain. The rankings look like this: 1. Arma 2 – 422KM2 2. Arma 3 – 290KM2 3. Operation Flashpoint / Arma Cold War Assault – 238KM2 4. Arma 1 – 99KM2 (sorry for the short answer) As you can see, Arma 2 boasts nearly double the area of Arma 3, though what truly sets Arma 3 apart is its consolidation—almost all maps are packed onto a single map, eliminating the need to switch. Plus, it features a mod that adapts older titles into its framework, making it the most versatile option for exploration. Want deeper insights? Here are some comparisons; let's see if Arma 3 with its mod can surpass any world records set by Daggerfall (still holds the top spot since 1996).

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anemto
Member
132
09-08-2019, 12:18 PM
#2
Yes, the just cause map is quite large, yet you move at around 100 km/h.
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anemto
09-08-2019, 12:18 PM #2

Yes, the just cause map is quite large, yet you move at around 100 km/h.

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AzyNoxx
Junior Member
19
09-08-2019, 12:18 PM
#3
It's important to mention that Daggerfall consists mainly of randomly created zones. Almost all regions are essentially empty spaces, with towns placed in a similar random manner. This makes it difficult to locate characters, missions, or stores, though it can be quite engaging.
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AzyNoxx
09-08-2019, 12:18 PM #3

It's important to mention that Daggerfall consists mainly of randomly created zones. Almost all regions are essentially empty spaces, with towns placed in a similar random manner. This makes it difficult to locate characters, missions, or stores, though it can be quite engaging.

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badman394
Member
221
09-08-2019, 12:18 PM
#4
You're missing Take On Helicopters, which fits into the official real virtuality landscape. You can import maps and assets from Arma series as well. The Seattle map covers 60x60 km, while South Asia—mostly empty—is 120x120 km. If you need bigger terrain maps or games, check out Outerra or Anteworld.
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badman394
09-08-2019, 12:18 PM #4

You're missing Take On Helicopters, which fits into the official real virtuality landscape. You can import maps and assets from Arma series as well. The Seattle map covers 60x60 km, while South Asia—mostly empty—is 120x120 km. If you need bigger terrain maps or games, check out Outerra or Anteworld.

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G4m3r_Daniel
Member
56
09-08-2019, 12:18 PM
#5
GW wasn't that significant. I'm curious about how GW2 stacks up.
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G4m3r_Daniel
09-08-2019, 12:18 PM #5

GW wasn't that significant. I'm curious about how GW2 stacks up.

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Cokkie77
Senior Member
556
09-08-2019, 12:18 PM
#6
Sure, the randomly created cities make it quite challenging, but I still find it engaging. I especially dislike the randomly generated dungeons; those were disappointing. I’d rather have a massive, oddly shaped world than a tightly designed one.
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Cokkie77
09-08-2019, 12:18 PM #6

Sure, the randomly created cities make it quite challenging, but I still find it engaging. I especially dislike the randomly generated dungeons; those were disappointing. I’d rather have a massive, oddly shaped world than a tightly designed one.

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Maluwtf
Junior Member
37
09-08-2019, 12:18 PM
#7
I've always believed outer was tied to some kind of mystical magic or sorcery. It's hard to wrap my head around it—like space engines—but if we look at all of Bohemia, maybe their new feature in VBS 3.0 is worth considering. I'm really craving a public release of that version! [link to video] One day I might even buy Outer myself. I've tried the demo and was amazed.
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Maluwtf
09-08-2019, 12:18 PM #7

I've always believed outer was tied to some kind of mystical magic or sorcery. It's hard to wrap my head around it—like space engines—but if we look at all of Bohemia, maybe their new feature in VBS 3.0 is worth considering. I'm really craving a public release of that version! [link to video] One day I might even buy Outer myself. I've tried the demo and was amazed.

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Error_Sans55
Member
245
09-08-2019, 12:18 PM
#8
I believe GW2 includes numerous mini-maps, making it unclear where I can find the data from.
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Error_Sans55
09-08-2019, 12:18 PM #8

I believe GW2 includes numerous mini-maps, making it unclear where I can find the data from.