Are these micro stutters typical in The Forest? (Video attached)
Are these micro stutters typical in The Forest? (Video attached)
Hi guys!
I'm experiencing these little glitches in the game due to micro stutters. The issue seems unrelated to my hardware since I just installed Windows 10 x64. I'm using a fixed frame rate of 72 fps, which matches my monitor's refresh rate of 75 Hz, and I use g-sync to prevent screen tearing. Even when I disable g-sync and set the FPS cap, the stutters persist. If I only enable vsync without a cap, the problem still happens.
My PC specs are:
Ryzen 5 1600 overclocked to 3.8 GHz (stability confirmed, no overheating)
RTX 2060 with 6GB RAM
16GB RAM (XMP profile: 3000 MHz, dual channel)
I've shared my experience here:
View: https://youtu.be/4sKDsFllmrA
I didn't notice any stuttering. The game appears quite old and poorly optimized, so it's likely your PC is fine.
I don't see micro stuttering either. Most likely the game is running fine and the appearance of stutter is monitor sync related. Capturing is done internally and that's what we're seeing as a result. To record micro stuttering you'll need to record the display itself using an external device, ie camera/phone.
Try disable full screen optimisation under compatibility tab for the game's exe. It's a Win10 feature, a blend between windowed/full screen. Some games + Gsynv/Vsync may not agree with it.
Also try game's own vsync options if it's got it. Vsync in NvidaCP set to application control first so Geforce driver lets the game use it's own vsync. Gsync can be used at the same time.
It's possible as said the game may not be optimised very well. If there are stutters we should be seeing but for some reason the video isn't showing them, it could be SMT related. Might want to try turn it off or configure/force the game to run on selected cores. Like how is done in this guide for csgo.
View: https://www.reddit.com/r/GlobalOffensive...=post_body
I noticed the stuttering getting much worse while playing. The game is becoming unplayable, so I plan to delete it soon. It seems like a Ryzen issue, just a poor CPU for gaming. The in-game vsync is also causing the same problem. Without limiting FPS, I experience stutters too.
I understand now. The initial clip wasn't as clear but it's visible now. It's not a micro stutter with frames mismatching on the screen; instead, it resembles a slow stutter, like the game isn't using the CPU effectively. The CS:GO guide could be useful for this issue. It might relate to compatibility problems with SMT or Hyperthreading, or performance differences across cores.
Sure, I'll review it. (perhaps comparing with other games too)
This CS GO optimization didn't succeed for me. I tried using The Forest and rFactor 2. In rFactor 2, when only CPU cores 6, 8, and 10 were enabled, my FPS was quite low. I experimented with enabling all cores (6, 8, 10, 11) as suggested in the CS GO post for a 6-core/12-thread CPU, but my frame rate dropped to just a few FPS (6-7). This happened whether I was using all cores or just some. In The Forest, I also experienced the same issue with a lower frame rate when using only core 6-8-10-11. I also noticed these stutters occurred only at night, and I recorded the data using MSI Afterburner. The log showed that when these stutters happened, the CPU power dropped to around 21%, but it consistently stayed at that level. I’m unsure if this indicates a real bottleneck or just a minor issue. Here’s the graph:
https://ibb.co/Zd426sQ
There aren't many options on the computer side. Consider using a balanced power plan with at least 10% processor usage and full performance in NvidiaCP. Besides, there might be a buggy setting inside the game. FPS drops significantly at night to just a few frames. I usually have around 60 fps during the day, but at night it drops to about 30 fps. This seems related to shadow quality. I can keep shadows very high during the day with 60 fps, but at night it becomes problematic.