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Are E Sports An Actual Sport

Are E Sports An Actual Sport

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Creeperson3rd
Member
81
12-29-2023, 05:45 PM
#21
Chess is viewed by some as a sport, others don't. It shares similarities with E-Sports in this regard. However, those who claim it's just about clicking buttons are missing the point. These individuals invest thousands of hours in training to reach their current level. They anticipate several moves ahead, strategizing carefully. For many, it's not just a pastime but a career, with substantial earnings and sponsorships involved. The mental strain they endure is comparable to that of professional athletes like football or soccer players. Their months or years of dedication hang in the balance with every performance. I remain uncertain, yet I find it both engaging to watch and fascinating to learn about.
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Creeperson3rd
12-29-2023, 05:45 PM #21

Chess is viewed by some as a sport, others don't. It shares similarities with E-Sports in this regard. However, those who claim it's just about clicking buttons are missing the point. These individuals invest thousands of hours in training to reach their current level. They anticipate several moves ahead, strategizing carefully. For many, it's not just a pastime but a career, with substantial earnings and sponsorships involved. The mental strain they endure is comparable to that of professional athletes like football or soccer players. Their months or years of dedication hang in the balance with every performance. I remain uncertain, yet I find it both engaging to watch and fascinating to learn about.

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JamesHond7
Posting Freak
838
12-30-2023, 01:28 AM
#22
That's a solid observation. Last summer I read a history of sports book and it mentioned motorsports as a sport. But in the traditional sense, they don't fit. It's similar to esports—drivers just manage the machine rather than competing directly. @ Osmium, football or American football feels less exciting compared to esports. It's more about individual skill and teamwork than the game itself. In that view, it aligns with esports. Many games can be interpreted this way. If you removed the players and put them in a game room, they could still play football using teamwork and strategy. At its core, they're comparable. What makes games less physical is the way we think about them. It's just an outdated perspective. Actually, it's similar to saying esports relies heavily on equipment. Well, sports like motorsport, hockey, golf, tennis, or any activity needing more than just players should be considered a sport. Running, jumping, swimming—those count too. On the other hand, esports remains physical at its core. At the top level, the number of participants is usually small, and most are large in stature. Speaking of American football, I'm referring again to BO3 RTS or MOBA titles. Each round lasts 20-50 minutes, so three would require strong concentration and physical stamina. Interviews with Finnish semi-pro players show they often jog or do fitness routines while gaming for over five hours daily. The current esports scene is improving. DreamHack has grown into a cultural event, and Korean SC2 pros have obtained U.S. athlete visas. We're moving closer to that goal. The biggest challenge for esports remains the variety of games and the lack of a unified international organization to manage them all.
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JamesHond7
12-30-2023, 01:28 AM #22

That's a solid observation. Last summer I read a history of sports book and it mentioned motorsports as a sport. But in the traditional sense, they don't fit. It's similar to esports—drivers just manage the machine rather than competing directly. @ Osmium, football or American football feels less exciting compared to esports. It's more about individual skill and teamwork than the game itself. In that view, it aligns with esports. Many games can be interpreted this way. If you removed the players and put them in a game room, they could still play football using teamwork and strategy. At its core, they're comparable. What makes games less physical is the way we think about them. It's just an outdated perspective. Actually, it's similar to saying esports relies heavily on equipment. Well, sports like motorsport, hockey, golf, tennis, or any activity needing more than just players should be considered a sport. Running, jumping, swimming—those count too. On the other hand, esports remains physical at its core. At the top level, the number of participants is usually small, and most are large in stature. Speaking of American football, I'm referring again to BO3 RTS or MOBA titles. Each round lasts 20-50 minutes, so three would require strong concentration and physical stamina. Interviews with Finnish semi-pro players show they often jog or do fitness routines while gaming for over five hours daily. The current esports scene is improving. DreamHack has grown into a cultural event, and Korean SC2 pros have obtained U.S. athlete visas. We're moving closer to that goal. The biggest challenge for esports remains the variety of games and the lack of a unified international organization to manage them all.

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Pancho69
Junior Member
28
12-30-2023, 05:35 AM
#23
Sports can be seen in different ways—some focus on physical activity, while others emphasize competition. E-Sports fall outside traditional definitions, but they can be considered sports depending on how you interpret them.
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Pancho69
12-30-2023, 05:35 AM #23

Sports can be seen in different ways—some focus on physical activity, while others emphasize competition. E-Sports fall outside traditional definitions, but they can be considered sports depending on how you interpret them.

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MegaTraceYT
Junior Member
13
01-06-2024, 08:52 AM
#24
Initially, many competitors dedicate up to eight hours daily. In the best-of-X format, such as SC2, later rounds often feature five-on-five matches. Some players opt for extended matches simply to disrupt opponents mentally, exhaust them, or create frustration. Conversely, others risk a high-stakes opening game to quickly end the match and punish those who play typical games. If you're interested in observing such tactics, watch the Jaedong vs. Maru match at Blizzcon. At that stage, Maru frequently started with Command Centre for the majority of the time, while Jaedong often began with a 10-pool game. Maru’s performance clearly showed his vulnerability after that opening. For longer matches, without physical endurance, mental stamina becomes crucial—players often make poor choices they wouldn’t normally. Remember, in fast-paced games like SC2, APM or actions per minute can feel accelerated by about 40%, with elite players reaching around 300 APM during games or 420 in real-time, roughly seven actions per second. There’s ongoing discussion about APM’s value; some players can hit over 400 by rapidly pressing buttons, but achieving that requires lightning quick thinking, as a player’s intent can shift instantly. This isn’t just about playing on a screen—it reflects real-world pressure where decisions must be made instantly.

Additionally, consider the context of CoD and Halo, which once featured competitive matches. They were abandoned quickly because teams viewed them as mere entertainment and often exploited opponents. Offering players such behavior to represent a brand would have been unacceptable, leading to a loss of sponsorships, revenue, and credibility. Professionalism is essential, which explains why players like IdrA faced backlash for making offensive remarks during tournaments.
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MegaTraceYT
01-06-2024, 08:52 AM #24

Initially, many competitors dedicate up to eight hours daily. In the best-of-X format, such as SC2, later rounds often feature five-on-five matches. Some players opt for extended matches simply to disrupt opponents mentally, exhaust them, or create frustration. Conversely, others risk a high-stakes opening game to quickly end the match and punish those who play typical games. If you're interested in observing such tactics, watch the Jaedong vs. Maru match at Blizzcon. At that stage, Maru frequently started with Command Centre for the majority of the time, while Jaedong often began with a 10-pool game. Maru’s performance clearly showed his vulnerability after that opening. For longer matches, without physical endurance, mental stamina becomes crucial—players often make poor choices they wouldn’t normally. Remember, in fast-paced games like SC2, APM or actions per minute can feel accelerated by about 40%, with elite players reaching around 300 APM during games or 420 in real-time, roughly seven actions per second. There’s ongoing discussion about APM’s value; some players can hit over 400 by rapidly pressing buttons, but achieving that requires lightning quick thinking, as a player’s intent can shift instantly. This isn’t just about playing on a screen—it reflects real-world pressure where decisions must be made instantly.

Additionally, consider the context of CoD and Halo, which once featured competitive matches. They were abandoned quickly because teams viewed them as mere entertainment and often exploited opponents. Offering players such behavior to represent a brand would have been unacceptable, leading to a loss of sponsorships, revenue, and credibility. Professionalism is essential, which explains why players like IdrA faced backlash for making offensive remarks during tournaments.

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SidneyPOA
Member
79
01-07-2024, 10:32 AM
#25
Some individuals spend their entire day training to become the fastest and win the Olympics, while others work nonstop in CS to dominate the World Championship. It’s essentially the same scenario. Of course, there’s very little movement in it, but an average person can’t outpace an Olympic runner in running, nor can they surpass a pro in CS, Starcraft, or League of Legends.
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SidneyPOA
01-07-2024, 10:32 AM #25

Some individuals spend their entire day training to become the fastest and win the Olympics, while others work nonstop in CS to dominate the World Championship. It’s essentially the same scenario. Of course, there’s very little movement in it, but an average person can’t outpace an Olympic runner in running, nor can they surpass a pro in CS, Starcraft, or League of Legends.

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