F5F Stay Refreshed Hardware Desktop Analysis of DX12 thread usage in the Rise of the Tomb Raider DX thread discussion

Analysis of DX12 thread usage in the Rise of the Tomb Raider DX thread discussion

Analysis of DX12 thread usage in the Rise of the Tomb Raider DX thread discussion

Pages (2): Previous 1 2
T
TEDmister95
Member
55
05-18-2017, 09:27 PM
#11
I rechecked the performance at 1080p using identical procedures but at 3.7Ghz to allow dual-core and multi-threaded operation. I applied both minimal settings with maximum detail, which demands more CPU power, then performed additional tests with all parameters increased except textures, which were set to high quality, no motion blur, and anti-aliasing enabled. I omitted the 3-core test after observing a consistent pattern. Beginning at 4 cores and reducing, some games failed to load at all levels, leading to higher frame rates as expected. This likely stems from the game's DX12 implementation or the benchmark design itself. It’s important to remember that models missing in lower core counts were an issue in earlier tests; just because FPS numbers appear doesn’t mean they’re accurate. Avoid using a dual-core setup with Tomb Raider. Quad cores must be properly tuned via settings to fully utilize GPU resources.
T
TEDmister95
05-18-2017, 09:27 PM #11

I rechecked the performance at 1080p using identical procedures but at 3.7Ghz to allow dual-core and multi-threaded operation. I applied both minimal settings with maximum detail, which demands more CPU power, then performed additional tests with all parameters increased except textures, which were set to high quality, no motion blur, and anti-aliasing enabled. I omitted the 3-core test after observing a consistent pattern. Beginning at 4 cores and reducing, some games failed to load at all levels, leading to higher frame rates as expected. This likely stems from the game's DX12 implementation or the benchmark design itself. It’s important to remember that models missing in lower core counts were an issue in earlier tests; just because FPS numbers appear doesn’t mean they’re accurate. Avoid using a dual-core setup with Tomb Raider. Quad cores must be properly tuned via settings to fully utilize GPU resources.

B
bigTy
Member
160
05-26-2017, 02:15 PM
#12
appears to dislike hyperthreading, favoring 1:1 configuration
B
bigTy
05-26-2017, 02:15 PM #12

appears to dislike hyperthreading, favoring 1:1 configuration

D
ding_bao
Member
69
05-29-2017, 02:35 AM
#13
Generally accurate, though I noticed more glitchy models in 4-core 4-thread configurations compared to 4-core 8-thread ones. Also observed 6-core 6-thread outperformed 4-core 8-thread, a detail the graphs don't fully capture. However, at higher resolution tests, a 1:1 core-to-thread ratio is preferred, even though adding SMT to the four or six-core set doesn't seem to cause major issues.
D
ding_bao
05-29-2017, 02:35 AM #13

Generally accurate, though I noticed more glitchy models in 4-core 4-thread configurations compared to 4-core 8-thread ones. Also observed 6-core 6-thread outperformed 4-core 8-thread, a detail the graphs don't fully capture. However, at higher resolution tests, a 1:1 core-to-thread ratio is preferred, even though adding SMT to the four or six-core set doesn't seem to cause major issues.

E
EnderSponge_
Member
225
05-30-2017, 05:44 PM
#14
No, I'm not disabling HTTPS in the BIOS.
E
EnderSponge_
05-30-2017, 05:44 PM #14

No, I'm not disabling HTTPS in the BIOS.

D
Doorox30
Member
50
05-31-2017, 03:18 AM
#15
Yes
D
Doorox30
05-31-2017, 03:18 AM #15

Yes

D
DRGNdragsYT
Senior Member
723
06-01-2017, 07:57 PM
#16
This particular game doesn’t offer a strong incentive to skip using dx12. It might actually perform better on a dual-core setup.
D
DRGNdragsYT
06-01-2017, 07:57 PM #16

This particular game doesn’t offer a strong incentive to skip using dx12. It might actually perform better on a dual-core setup.

Pages (2): Previous 1 2