AMD FSR Discussions
AMD FSR Discussions
Hello, I'm a QA tester looking for analytics data about a game I'm testing. Platform: Windows Game Engine using Unreal Engine. Query: Do you have any tools to verify FSR 2.2.2 is functioning properly? I can't tell by just looking—it's hard to spot the issue myself, and I need solid evidence for the bug report. Access to the editor build isn't available. A tool that shows measurable differences in upscaling quality would be ideal. Thanks ahead!
I would examine a swiftly moving item, such as the foundry arm printer in Warframe's Orbiter, which travels back and forth along a straight line. One of the few instances where FSR's upscaling became clearly apparent, particularly when compared to DLSS. It would cause blurring of the textures behind it, resembling motion blur. If you can configure a continuously moving, relatively fast object, you might detect its effectiveness by observing artifacts in Performance mode. In my experience with FSR 2.x, it maintained quality even at 4K resolution.
The quickest move in the game is chasing NPCs, though I question if they’d be fast enough to leave clear signs. Anything quicker would create an energy trail effect that makes it hard to notice the artifacting. Still, I plan to give it a shot tomorrow morning. Thanks a lot!