F5F Stay Refreshed Software PC Gaming Adjust settings for smooth performance at 30 FPS.

Adjust settings for smooth performance at 30 FPS.

Adjust settings for smooth performance at 30 FPS.

Pages (3): 1 2 3 Next
S
superkenji123
Junior Member
38
09-08-2016, 05:42 AM
#1
30 fps works within my expectations since consoles... but a console 30fps feels noticeably smoother than PC 30 fps because they employ certain techniques to trick your brain into perceiving less delay. On the PC, moving the mouse makes it seem instant, which is why it appears laggy on 30fps—joysticks and motion blur help mask that issue. To enhance the 30fps experience on PC, use a controller and enable motion blur while turning off MSAA.
S
superkenji123
09-08-2016, 05:42 AM #1

30 fps works within my expectations since consoles... but a console 30fps feels noticeably smoother than PC 30 fps because they employ certain techniques to trick your brain into perceiving less delay. On the PC, moving the mouse makes it seem instant, which is why it appears laggy on 30fps—joysticks and motion blur help mask that issue. To enhance the 30fps experience on PC, use a controller and enable motion blur while turning off MSAA.

H
HippoHonker
Junior Member
9
09-08-2016, 10:15 AM
#2
Typically, games allow you to adjust the frame rate limit. Since your system can reach 60 frames per second, aiming for 30 fps isn’t necessary or optimal.
H
HippoHonker
09-08-2016, 10:15 AM #2

Typically, games allow you to adjust the frame rate limit. Since your system can reach 60 frames per second, aiming for 30 fps isn’t necessary or optimal.

G
GodZenik
Member
242
09-08-2016, 02:28 PM
#3
Correct frame spacing is key. If it runs at 30 frames per second but timing varies too much, the result won’t be smooth. Using good motion blur, post effects, and steady frame intervals can make 30fps appear very smooth and natural.
G
GodZenik
09-08-2016, 02:28 PM #3

Correct frame spacing is key. If it runs at 30 frames per second but timing varies too much, the result won’t be smooth. Using good motion blur, post effects, and steady frame intervals can make 30fps appear very smooth and natural.

W
Wumty
Member
195
09-08-2016, 09:54 PM
#4
The difference in performance between console and PC comes from how the input devices work—analog sticks respond differently than a mouse, and the screen updates based on that input rather than being controlled directly by the mouse.
W
Wumty
09-08-2016, 09:54 PM #4

The difference in performance between console and PC comes from how the input devices work—analog sticks respond differently than a mouse, and the screen updates based on that input rather than being controlled directly by the mouse.

B
Beeny
Member
201
09-16-2016, 01:44 PM
#5
The numbers don't always match since frame rates depend heavily on timing. Consoles are tightly managed to achieve a consistent 30 fps, while PCs often struggle to reach it without special techniques like free sync and gsync.
B
Beeny
09-16-2016, 01:44 PM #5

The numbers don't always match since frame rates depend heavily on timing. Consoles are tightly managed to achieve a consistent 30 fps, while PCs often struggle to reach it without special techniques like free sync and gsync.

W
Wingman_41
Member
223
09-22-2016, 05:05 PM
#6
I believe console 30fps feels just as frustrating as PC 30fps. I purchased Destiny 1 for the Xbox One but overlooked its 30fps limit. Spent under five minutes playing, found it unbearable, and haven't returned since it was more than a year ago.
W
Wingman_41
09-22-2016, 05:05 PM #6

I believe console 30fps feels just as frustrating as PC 30fps. I purchased Destiny 1 for the Xbox One but overlooked its 30fps limit. Spent under five minutes playing, found it unbearable, and haven't returned since it was more than a year ago.

G
Grammy_Award
Junior Member
48
09-22-2016, 06:30 PM
#7
The Witcher 3 serves as a clear illustration. At 24 frames per second, it appears fluid compared to titles that run at around 40 frames per second.
G
Grammy_Award
09-22-2016, 06:30 PM #7

The Witcher 3 serves as a clear illustration. At 24 frames per second, it appears fluid compared to titles that run at around 40 frames per second.

Z
ZestyJosh95
Junior Member
7
09-22-2016, 11:32 PM
#8
At 60hz refresh rate with 24 frames per second, the image would appear choppy and lack fluidity.
Z
ZestyJosh95
09-22-2016, 11:32 PM #8

At 60hz refresh rate with 24 frames per second, the image would appear choppy and lack fluidity.

V
veloCEKNiVes
Member
53
09-23-2016, 01:10 AM
#9
I haven’t seen any major problems with it. For Witcher 3, other titles usually look more like slideshows at that refresh rate. The actual frame rate is around 27Hz.
V
veloCEKNiVes
09-23-2016, 01:10 AM #9

I haven’t seen any major problems with it. For Witcher 3, other titles usually look more like slideshows at that refresh rate. The actual frame rate is around 27Hz.

I
ISplatter
Junior Member
23
09-23-2016, 09:07 PM
#10
Calculate the details. A 60hz screen updates 60 times each second, which equals a refresh rate of 16.66ms. At 24fps, the timing doesn't align perfectly with 60. When using 30fps, the frames repeat every two refresh cycles. Each frame stays visible for about 33.33ms. This means you display a frame for two cycles, then skip to three, then two, then three, and continue in that pattern. The timing becomes inconsistent, resulting in a choppy visual experience.
I
ISplatter
09-23-2016, 09:07 PM #10

Calculate the details. A 60hz screen updates 60 times each second, which equals a refresh rate of 16.66ms. At 24fps, the timing doesn't align perfectly with 60. When using 30fps, the frames repeat every two refresh cycles. Each frame stays visible for about 33.33ms. This means you display a frame for two cycles, then skip to three, then two, then three, and continue in that pattern. The timing becomes inconsistent, resulting in a choppy visual experience.

Pages (3): 1 2 3 Next