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AC: Unity

AC: Unity

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A
ariel_8888
Member
214
08-28-2016, 02:10 PM
#21
The NPCs aren't the main cause; the instruction queue is too busy. This irony would be fixed if Mantle were used instead of DX11. Link noted that it's not just the number of NPCs, but an 'overloaded instruction queue' that's the problem, and Ubisoft confirmed this.
A
ariel_8888
08-28-2016, 02:10 PM #21

The NPCs aren't the main cause; the instruction queue is too busy. This irony would be fixed if Mantle were used instead of DX11. Link noted that it's not just the number of NPCs, but an 'overloaded instruction queue' that's the problem, and Ubisoft confirmed this.

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