A tiny bit from my game playthrough of a Plague Tale game.
A tiny bit from my game playthrough of a Plague Tale game.
SPOILERS If you've not played this game, but plan on getting it, this will spoil basic end gameplay. This is the 2nd phase of the final battle. Leave it to evil men wearing religious hats to create a race war of rats. It's pretty much like a chess match, you need to lure Vitalis' white rats to attack at the sides to clear the way for Hugo's black rats to attack the rats protecting Vitalis. Once Hugo's rats kill the ones protecting Vitalis, he's open for slinging a rock at his head. The 2nd round involves extinguishing a brazier Vitalis makes appear in the center, which the black rats cannot go near. The 3rd round involves more white rat attacks. The trick is to avoid being trapped and eaten by the white rats in the 3rd round. There's far more to this game than just having Hugo command rats though, which only happens mostly in the final 2 chapters (16 total). It has a lot of stealth, which at times can be challenging to pull off. There's also quite a variety of human enemies to deal with. Besides plague crazed civilians that chase you and alert guards early on, there's a battle with an armored guard that involves destroying his helmet with rock throws while evading him. When the helmet is finally destroyed, he's open for a rock slung at his head. Later on you get the skill to make a toxin that you sling at armored guard's helmets, which makes them take them off right away. You must however immediately rock sling them, or they will chase you down and kill you. There are also many guards carrying lanterns and torches in areas where torches and braziers are used as lamps. By then you have the skill to make a concoction that extinguishes flames, and also releases rats from underground near torches keeping them there. You also have the skill by then to have Hugo summons rats at them, but only while holding his hand. There are also big knights in heavy armor that carry big fire maces. Since shortly after extinguishing their mace they can drag it on the ground to make it spark and relight, you need to lure them near freed, unoccupied rats (those already feeding won't respond), before extinguishing their mace. One of the tougher battles is against Nicholas, a high ranking captain. In this battle you are with Hugo holding his hand. You have to extinguish several braziers and torches. In this battle, Nicholas makes his sword catch fire to easily resist rats. You have to make sure you're hidden from Nicholas' view, or you won't be able to extinguish his sword. Further more, when he gets near braziers he relights them. On top of that, you must successfully extinguish his sword 3 times and summons rats to engulf him before he finally dies, as he somehow relights his sword after the rats engulf him the first two times. This is said to be just an Action Adventure Stealth game, and it has no difficulty settings, but it does a pretty good job of bordering on survival horror, and it can be challenging enough in many places to have to load checkpoints after dying several times each. However I found many of my deaths to be a matter of not knowing certain things. Like I thought I had to extinguish the maces the big knights carry without being seen by them, but stealth is not necessary in that case. I highly recommend this game, and it's getting rave reviews. There's also a sequel coming October 18th called A Plague Tale: Requiem. My only slight nit pick is at times the edge of the screen can have a kind of yellow/gold glow to it. I thought it wouldn't be a problem switching back to fullscreen mode after trying borderless. It only lessened, but didn't remove it completely. It's really not enough of a problem to be a deal breaker by any means, and overall the game looks fantastic graphically and performs quite well without bug problems.
This game is actually pretty good. I haven't read your post because it contains spoilers. I might give this game a try, but I avoided it because we have to mostly use stealth to avoid getting killed by enemies. If an enemy catches Amicia, they will kill her instantly. Too much stealth feels too hard for me, though to some degree it's fine. I think the game has puzzles to solve as well. It is a very good game overall, based on positive reviews and feedback from other gamers. Speaking of the sequel, yes, Focus Home Interactive already announced that "A Plague Tale: Requiem" will come out on October 18th. Also, NVIDIA revealed that the game will support Ray Tracing effects and its own upscaling technique called DLSS. A Plague Tale: Requiem is the direct follow-up to A Plague Tale: Innocence. The game will follow Amicia and her brother Hugo on a dangerous new quest to survive in a brutal and unforgiving world. According to the description, players discover how expensive it is to save those they love through a desperate struggle for survival. Players can strike from the shadows or unleash hell, overcoming foes and challenges with crafted tools and supernatural powers. If you missed this earlier, here is a brand new video showing 12 minutes of new gameplay footage. You need to go to YouTube to watch it though. I think Amicia now has access to a Crossbow as well, shown in this gameplay footage. View: https://www.youtube.com/watch?v=5k_WdZww...ertainment
Well, I just finished my 3rd and final playthrough of A Plague Tale Innocence. I played the 2nd run with all HUD elements off except for reticule and climbable objects icons. This last time I did it with the HUD completely off and no upgrades on the sling or resource capacity. For the most part, having no upgrades and turning everything off went easier than I thought. I hope their next game, Requiem, has more noticeable differences without upgrading and maybe a harder mode with more enemies. This was the only segment where I had to retry several times because I wanted to use only the sling instead of using the knockout potion you can craft. The hardest part was the last two guards that came one right after another. Also, you can't save poor Rodrick even if you kill every archer.