A question somewhat connected to DayZ.
A question somewhat connected to DayZ.
Ok, let me star off by saying that whist I did put my computer together, I really have no idea how they do what they do. So this might seem like a bit of a ridiculous question. Could a game like dayz(a free roam sandbox zombie apocalypse survival horror game with no scripting)be made, where the map was the entire planet, literally every square foot of every country? Would a modern computer even be capable of such a thing? I ask simply because such a game, with multiplayer would be awesome. I know its not possible for such a game to be accurate house by house, but at least the topography could be gotten right couldn't it?
It might be possible, but imagining 500k players gathering, journeying thousands of miles daily for days at normal speed would be incredibly intense. The idea of finally meeting someone and ending in seconds doesn’t seem exciting. That’s why such a scenario hasn’t been achieved. @Trik'Stari
This idea highlights a player-driven experience similar to Eve, but without any pre-written scripts. It would allow for dynamic gameplay where resources like ammunition function as currency, akin to Metro. Players could take control of various locations such as towns, bases, airports, and ports. The environment would be open-ended, featuring diverse ecosystems—think pirate crews, randomly appearing zombie-infested ships, or nuclear reactors in real-world settings. Exploration and cooperation would be key, with challenges requiring teamwork to navigate dangerous zones. The focus would remain on organic discovery and interaction rather than any paid systems.
I don't think you fully grasp this, there are currently around 7 billion individuals worldwide. Wow, at most there were 14 million participants and it was the biggest MMO for a time. Now consider this: the number of people alive today could fit in New Zealand (though I’m not sure about California either). That’s a huge number crammed into a tiny space—let’s be honest, you’d likely find yourself with half the players that Wow had. That’s a significant amount, but they’d be scattered across the planet. The density would be extremely low, making it unlikely you’d meet anyone. Finding someone would take a lot of time and effort. Does this sound appealing? Yes, but in reality, it’s not practical. With so few players, people would prefer to connect with others, and the community would gradually shrink until it disappears completely. If you shrink the Earth to accommodate these numbers in a more concentrated world, it might work, but that’s highly optimistic.
The opinions vary on game design. Some feel the experiences become repetitive after repeated spawns, especially when encounters are frequent and outcomes seem unfair. Others believe more space would help players feel more at ease. In reality, finding others is manageable—just like in real life, you can travel to new areas. A bigger world could offer more opportunities for social interaction and exploration. It might be appealing for groups to gather, set up a base, and enjoy the challenge of surviving together. The idea is to balance challenge with enjoyment, making it feel less like a constant chase and more like a shared adventure.