F5F Stay Refreshed Software PC Gaming A frame rate below 60 frames per second appears as if it’s running at 20 frames per second.

A frame rate below 60 frames per second appears as if it’s running at 20 frames per second.

A frame rate below 60 frames per second appears as if it’s running at 20 frames per second.

1
10010Sofie
Junior Member
20
05-26-2022, 11:14 PM
#1
I’m experiencing inconsistent frame rates when running games with VSync disabled. Without VSync active, my game performance appears to be capped at around 20 frames per second, despite consistently reaching over 100 fps. Conversely, enabling VSync causes a similar issue: even if the game is outputting 60 fps, it’s displayed as only 20 fps when the frame rate drops below that threshold. This creates a noticeable stuttering effect, especially with brief dips below 60fps. I haven't observed any screen tearing during these instances.

My system specifications are: Intel Core i5-7500 (stock), 16GB of 2400MHz DDR4 RAM, Zotac GTX 1080 mini graphics card, an LG 29UM59-P 60Hz 2560x1080 monitor, a secondary 23" HP monitor, a Thermaltake 650W power supply, and an Nvidia Control Panel set to “Prefer Maximum Performance.” Temperatures remain well below their limits.

I’ve attempted several troubleshooting steps, including testing with different monitors and cables, disconnecting monitors individually, reinstalling Windows, and playing games such as Destiny 2, Far Cry 5, The Division, and The Witcher 3. Further information can be provided if required. Thank you for your assistance.
1
10010Sofie
05-26-2022, 11:14 PM #1

I’m experiencing inconsistent frame rates when running games with VSync disabled. Without VSync active, my game performance appears to be capped at around 20 frames per second, despite consistently reaching over 100 fps. Conversely, enabling VSync causes a similar issue: even if the game is outputting 60 fps, it’s displayed as only 20 fps when the frame rate drops below that threshold. This creates a noticeable stuttering effect, especially with brief dips below 60fps. I haven't observed any screen tearing during these instances.

My system specifications are: Intel Core i5-7500 (stock), 16GB of 2400MHz DDR4 RAM, Zotac GTX 1080 mini graphics card, an LG 29UM59-P 60Hz 2560x1080 monitor, a secondary 23" HP monitor, a Thermaltake 650W power supply, and an Nvidia Control Panel set to “Prefer Maximum Performance.” Temperatures remain well below their limits.

I’ve attempted several troubleshooting steps, including testing with different monitors and cables, disconnecting monitors individually, reinstalling Windows, and playing games such as Destiny 2, Far Cry 5, The Division, and The Witcher 3. Further information can be provided if required. Thank you for your assistance.

F
Fishbite101
Member
150
05-27-2022, 11:27 PM
#2
Is your game running in windowed display? When using windowed mode, you receive a type of vertical synchronization alongside triple buffering as a default setting. However, this functionality operates more similarly to OpenGL’s implementation, allowing for elevated frame rates that are not actively limited, instead of preventing the creation of frames.
F
Fishbite101
05-27-2022, 11:27 PM #2

Is your game running in windowed display? When using windowed mode, you receive a type of vertical synchronization alongside triple buffering as a default setting. However, this functionality operates more similarly to OpenGL’s implementation, allowing for elevated frame rates that are not actively limited, instead of preventing the creation of frames.

K
Kin_Jai_
Member
74
05-28-2022, 12:21 AM
#3
Observer:
Are you running in windowed display? When operating in windowed mode, a type of V-sync with triple buffering is implemented automatically. However, it functions more like OpenGL’s variation, allowing for elevated frame rates that are not regulated, instead of preventing the generation of frames. Playing in full screen! Thank you.
K
Kin_Jai_
05-28-2022, 12:21 AM #3

Observer:
Are you running in windowed display? When operating in windowed mode, a type of V-sync with triple buffering is implemented automatically. However, it functions more like OpenGL’s variation, allowing for elevated frame rates that are not regulated, instead of preventing the generation of frames. Playing in full screen! Thank you.