A comprehensive overview of TotalBiscuit's Dragon Age Inquisition: Port version without details about plot points.
A comprehensive overview of TotalBiscuit's Dragon Age Inquisition: Port version without details about plot points.
He mentioned that many people were comparing performance with MSAA, which he found quite odd. Last week he tested AC: Unity on MSAA, and the game ran smoothly at around 70-100 frames. He noted it drops below 60 FPS when using MSAA, which is something he finds problematic for his benchmarks this week.
In this scenario, it's clear that the issue has a significant negative effect on performance without any tangible benefits, indicating it was clearly faulty and not a reliable test condition. Unity's limitations were evident—no matter how much scaling was reduced, it didn't substantially improve the experience. In contrast, DA:I demonstrated more stable scaling. When performance dropped, lowering settings actually caused a lower frame rate.
Hmm, what's going on here? TB never focused on scalability and he doesn't bring it up in DA:I or AC: Unity. He always shares his perspective on performance, especially since he moved from two Titans to two 980s—probably we shouldn't think of him as a solid reference for performance issues. On the flip side, I don’t really care about performance either. What matters to me is consistency, and when he treats the same performance differently, not just that, he calls benchmarking with MSAA on ridiculous when he did the same test last week to back up his claim. I can't believe he's not taking my point seriously. He said Unity would be unplayable with two 980s, but I can achieve similar results with a single 970. With such a big audience, at least try to stay consistent with your opinions.
He mentions in AC:U that adjusting settings doesn't stop the game from dropping frames consistently. In the DA:I video he points out he couldn't reach 60fps under any conditions, no matter what he set. This was true for AC:U at the time of recording. The future patches make the video unnecessary since they focus only on launch-day performance. Whenever he does a WTF video, he lets people know if anything has changed. If no updates appear after he reports the game is struggling, it's likely nothing has shifted. For your test, I don't have a way to confirm those stats. You might just be sitting in front of a wall and turning around a few times.
You don’t have to double-check everything since many videos demonstrate identical results. For instance, on the launch day patch (1.1), what was shown to everyone was a pre-patched game lacking the correct Sli profile. If he isn’t invested enough in his content’s credibility, why should we expect otherwise? I recognize performance differences can vary between systems, but it’s not just about having one GPU versus two—it’s more complex.
I wasn't trying to defend him; I just noticed your arguments seemed shaky or incorrect. The video specs don’t change much. It’s a 4.6 ghz 3770K, yet claiming it proves everyone can run it is unrealistic. The 60fps claim feels questionable too—sometimes I see minor issues and the FPS stays stuck at 60. I suspect a low polling rate (50-100ms) could explain this. Even with 60fps on his machine, that doesn’t guarantee a solid port. I’d need more evidence like multi-core scaling and a working audio stream to be fully convinced. My main concern is that accepting these points might lead us to overlook future problems, which feels like a slippery slope. Honestly, the audio-visual quality isn’t great—pop-ins, textures, bugs, and those little hiccups really matter.