A brief excerpt from my experience playing A Plague Tale: Innocence.
A brief excerpt from my experience playing A Plague Tale: Innocence.
If you haven’t experienced this title yet but intend to try it, be aware that certain key moments will be revealed. This represents the second stage of the climactic confrontation. Allow the villains clad in religious attire to spark a conflict between rival factions of rats. It resembles a strategic chess game, requiring you to guide Vitalis’ white rodents forward while enabling Hugo’s black teams to strike at the defenders shielding Vitalis.
Once Hugo’s forces eliminate the protectors, the tension builds for a decisive strike. The second phase centers on extinguishing a brazier that appears in the center, which the black rats must avoid. The third phase intensifies with additional white rat assaults, demanding careful navigation to evade capture.
Beyond commanding rats, the game offers depth through stealth elements that can be tricky to execute. Players must also manage a range of adversaries—from panicked civilians pursuing them to armored guards requiring precise rock-throwing tactics. When the guard’s helmet is shattered, the opportunity arises for a fatal rock throw.
Later stages introduce new challenges: crafting toxins to disarm armored foes, evading pursuit by rock-throwing, and using skills to extinguish flames or free rats near torches. You’ll also need to summon rats under Hugo’s guidance, maintaining contact through hand signals.
Heavy armor bears fire maces; once extinguished, they can be dragged to create sparks for relighting. Timing is crucial—rock them before they chase you. Additionally, you’ll acquire the ability to brew a concoction that douses flames and releases rats from underground near torches.
Later encounters feature formidable opponents like Nicholas, a high-ranking captain. You must protect Hugo while extinguishing multiple braziers and torches. Nicholas’s sword ignites dangerously, requiring stealth to avoid detection or risk being overwhelmed. When he relights the flames, you must remain concealed to prevent him from reacting.
This game is an action-adventure stealth experience with no difficulty settings, though it leans heavily into survival horror aspects. It can be demanding, often forcing repeated checkpoint saves after near-deaths. Many losses stem from uncertainty—such as not realizing when to avoid visible maces or failing to stay hidden during critical moments.
Despite occasional glitches like a faint yellow/gold glow on the screen edges, the game delivers impressive visuals and smooth performance overall. It’s well-received, with a sequel scheduled for October 18th titled *A Plague Tale: Requiem*. A minor quibble is the occasional screen flicker, but it doesn’t significantly impact the experience. Overall, it’s a compelling title worth trying.
This game is actually pretty good. I haven't read your post, because it contains spoilers. I might give this game a try, but I avoided it because we have to mostly utilize stealth in order to avoid hostile encounters, as enemies will kill Amicia instantly if they catch her. Too much stealth is not my cup of tea, but to some extent it's okay.
I think the game also has puzzles to solve as well. It's a very good game nonetheless, as also evident from the highly positive reviews and gamer feedback.
Speaking of the sequel, yeah Focus Home Interactive have already announced that "A Plague Tale: Requiem" will release on October 18th. In addition, NVIDIA revealed that the game will also support Ray Tracing effects, as well as its own upscaling technique, DLSS.
A Plague Tale: Requiem is the direct sequel to A Plague Tale: Innocence. The game will follow Amicia and her brother Hugo on a perilous new quest, doing whatever it takes to survive a brutal, uncaring world. According to its description, players will discover the cost of saving those they love in a desperate struggle for survival. Players will be able to strike from the shadows or unleash hell, overcoming foes and challenges with a variety of crafted tools and supernatural powers.
In case you missed this, here is a brand new video, showcasing 12 minutes of new gameplay footage. You need to go to YT to watch it though. I think this time AMICIA has access to a Crossbow as well, as evident from this gameplay footage.
View: https://www.youtube.com/watch?v=5k_WdZww...ertainment
I've already watched and shared that video. The embed link isn't functioning, but here it is.
I just completed my third and final run through A Plague Tale Innocence. I played the second run without any HUD features except for the reticule and climbable objects icons. My last attempt was with the HUD completely off and no upgrades on the sling or resource capacity.
Overall, not many upgrades were needed and everything being off made it smoother than expected. I’m hoping the next game, Requiem, will offer more obvious changes without upgrades and possibly a tougher mode with more enemies.
This was the only part where I had to retry several times, mainly because I wanted to rely solely on the sling and avoid using the craftable knockout potion. The toughest section was the two guards that line up one after another.
By the way, you won’t be able to save Rodrick, even if you kill every archer.