F5F Stay Refreshed Software Operating Systems 3DSMax Nvidia GTX GPU recommendation

3DSMax Nvidia GTX GPU recommendation

3DSMax Nvidia GTX GPU recommendation

E
Epicbunny3
Member
152
02-23-2016, 02:14 PM
#1
I don't have enough context about your specific needs or the version you're using. Consider checking compatibility, features, and community feedback before deciding.
E
Epicbunny3
02-23-2016, 02:14 PM #1

I don't have enough context about your specific needs or the version you're using. Consider checking compatibility, features, and community feedback before deciding.

G
GreatGamers
Junior Member
4
02-23-2016, 04:16 PM
#2
Consider checking if 3DSMax is compatible with SLI. It might be safer to purchase a single unit instead of relying on multiple setups.
G
GreatGamers
02-23-2016, 04:16 PM #2

Consider checking if 3DSMax is compatible with SLI. It might be safer to purchase a single unit instead of relying on multiple setups.

Y
yiyogamer
Member
52
02-25-2016, 04:59 AM
#3
we are not certain about multi-gpu support for these applications, and many may require a software update to work with newer GPUs. check 3DSMax before purchasing to confirm compatibility. ensure the selected GPU is listed among the supported options.
Y
yiyogamer
02-25-2016, 04:59 AM #3

we are not certain about multi-gpu support for these applications, and many may require a software update to work with newer GPUs. check 3DSMax before purchasing to confirm compatibility. ensure the selected GPU is listed among the supported options.

D
Doctor_Pi
Member
214
02-25-2016, 08:22 AM
#4
Their site mentions support for quadros, but many users rely on GTX cards. It seems they can handle two GPUs via SLI, though they don’t support full SLI. Deciding what’s best depends on your specific needs and hardware setup.
D
Doctor_Pi
02-25-2016, 08:22 AM #4

Their site mentions support for quadros, but many users rely on GTX cards. It seems they can handle two GPUs via SLI, though they don’t support full SLI. Deciding what’s best depends on your specific needs and hardware setup.

F
FunAnu
Junior Member
16
03-01-2016, 03:58 AM
#5
A suitable option between a GPU for professional tasks and gaming is the Titan Black 6GB card. However, its availability has dropped significantly since it was discontinued.
F
FunAnu
03-01-2016, 03:58 AM #5

A suitable option between a GPU for professional tasks and gaming is the Titan Black 6GB card. However, its availability has dropped significantly since it was discontinued.

O
OKNK
Member
231
03-10-2016, 06:14 PM
#6
You meant to purchase something but it's priced too high. For choosing between Gigabyte and MSI, consider your needs and budget carefully.
O
OKNK
03-10-2016, 06:14 PM #6

You meant to purchase something but it's priced too high. For choosing between Gigabyte and MSI, consider your needs and budget carefully.

R
roger55
Junior Member
48
03-10-2016, 09:12 PM
#7
3DS Max doesn’t rely on SLI for rendering. For dual GPUs you’ll need to disable SLI. I’m not very comfortable with SLI mechanics but it seems to be tied closely to game features. GeForce cards aren’t officially supported, so compatibility isn’t clear. Are you aiming for rendering power or just smoother viewport performance? GeForce GPUs offer strong CUDA performance at a reasonable price, but you’ll need compatible engines like Iray or VrayRT. If using CPU-based rendering, a powerful GPU isn’t essential for viewport speed. Personally, I haven’t used GPU rendering much, though I’ve explored it. The 900 series tends to have fewer CUDA cores for rendering, while the 700 series performs well—just ensure your card has sufficient VRAM. My advice is to get the fastest GPU you can afford or invest in a CPU with many cores if you’re using GPU rendering.
R
roger55
03-10-2016, 09:12 PM #7

3DS Max doesn’t rely on SLI for rendering. For dual GPUs you’ll need to disable SLI. I’m not very comfortable with SLI mechanics but it seems to be tied closely to game features. GeForce cards aren’t officially supported, so compatibility isn’t clear. Are you aiming for rendering power or just smoother viewport performance? GeForce GPUs offer strong CUDA performance at a reasonable price, but you’ll need compatible engines like Iray or VrayRT. If using CPU-based rendering, a powerful GPU isn’t essential for viewport speed. Personally, I haven’t used GPU rendering much, though I’ve explored it. The 900 series tends to have fewer CUDA cores for rendering, while the 700 series performs well—just ensure your card has sufficient VRAM. My advice is to get the fastest GPU you can afford or invest in a CPU with many cores if you’re using GPU rendering.

D
189
03-12-2016, 11:17 AM
#8
I'm still in school, so I'm not sure why everyone prefers Vray or Iris over Maya. From what I see, it's mainly about the CPU, especially with the new Haswell-E chips. I think I'll upgrade my GPU in about a year or two. Is 4GB of VRAM enough?
D
DoctorSergio15
03-12-2016, 11:17 AM #8

I'm still in school, so I'm not sure why everyone prefers Vray or Iris over Maya. From what I see, it's mainly about the CPU, especially with the new Haswell-E chips. I think I'll upgrade my GPU in about a year or two. Is 4GB of VRAM enough?

X
65
03-29-2016, 05:20 PM
#9
I'm currently working with Mental Ray while we still use Vray at university. Vray gives better results, but Mental Ray seems more helpful for getting familiar with the tools. I recently relocated to Haswell-E and would strongly suggest it—the 5820k handles rendering in half the time of my i5 3570k. Memory needs depend on scene size; 4GB should suffice for most student tasks, though it's less critical when rendering on GPU.
X
xXSyntooxienXx
03-29-2016, 05:20 PM #9

I'm currently working with Mental Ray while we still use Vray at university. Vray gives better results, but Mental Ray seems more helpful for getting familiar with the tools. I recently relocated to Haswell-E and would strongly suggest it—the 5820k handles rendering in half the time of my i5 3570k. Memory needs depend on scene size; 4GB should suffice for most student tasks, though it's less critical when rendering on GPU.