32-64bit
32-64bit
Yes, it's worth mentioning that big companies such as Google are phasing out 32-bit compatibility. Right now, the main reason I see for maintaining 32-bit support is that ARMv8 processors can't mimic x86-64. This point is becoming less important since Microsoft is incorporating native ARM64 capabilities into some development tools and platforms. If someone is using Windows in 2018 with only 2GB of RAM or less, they should upgrade or switch systems and proceed forward.
By default, 32-bit programs on Windows have a memory limit of 2GB. When compiled with a specific flag, this increases to 3GB on 32-bit Windows and the full 4GB on 64-bit Windows. Generally, unless the program was built with that flag, it will only use up to 2GB before running into an "out of memory" issue. For more details, refer to the Microsoft documentation on Windows memory limits.
Currently, 2GB of RAM is the highest I've used for this game. Can you try adjusting settings or optimizing resources to get better performance?
My Windows tablet has only 2GB of RAM... Upgrading isn't an option. It seems to function adequately for my current needs, though I don’t use it much—maybe every six months when I read a book or something similar.
It really depends on how well the game is optimized. A well-optimized game will use only the necessary resources and make them fully effective. As a user, you can focus on what tasks are most important to place them ahead in the process queue. This shouldn't cause any problems since Windows already prioritizes active windows.