30% processing power allocated to CPU and 30% to GPU for League of Legends.
30% processing power allocated to CPU and 30% to GPU for League of Legends.
Hello, your system runs an Intel i7-4770K at 3.6GHz with a Raedon RX 550, 2GB RAM and 16GB DDR3 at 1600MHz. You’re experiencing League of Legends with low resource usage but high FPS (200) while your CPU and GPU temps stay around 60°C. The issue seems to be related to performance throttling or background processes. Consider checking for background apps, updating drivers, and ensuring your GPU is properly calibrated.
What's the issue with FPS dipping to 90? Do you actually have a monitor that refreshes higher than 60hz? If you don't, you won't be able to notice a framerate dip if it doesn't go below your monitor's refresh rate. It's normal for FPS to fluctuate. It will change a lot as the game loads/unloads entities. But again, if you don't have a monitor that can refresh at higher speeds than your FPS, you don't have anything to worry about. Matter of fact, you should be framerate limiting to just a few frames above your monitors refresh rate.
Check your usage per core. The league seems like a single-threaded game, so you're likely hitting one core's limit.
I’m not concerned about inconsistent frames per second. The issue arises only when it drops, causing the game to freeze briefly, which doesn’t happen regularly in a game like League.